When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Buy the 950 Point Mount that provides levitation. You can stay here until you reach level 77. Reactive: Your merc will react better depending on the situation. The North Camp is the second camp when you reach level 77.
Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. We have updated our Privacy Policy.
EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. It should open and let you swim through to The Hole zone.
Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary.
Slash Commands - Zliz's EverQuest Compendium If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. The westside is still gangster though, so you can kill most of the stuff there. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Then it starts to slow down. The druid is a . The zone is very well spaced. So I will continue making changes as I see what works best and for who. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. There are some high level mobs there for the Berserker epic 2.0. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Thank you!
EQ Resource - The Resource for your EverQuest needs (25% was in Overthere when it was a hot zone.)
2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. The mobs hit very hard and you can get overwhelmed very quickly. It's accessible at level 75, so you can have J5 mercs 10 levels early. Kill lots of rotdogs and snakes. Pretty much all the critters assist each other though. I have never played F2P so I can't tell you how to negotiate that. It's very simple and zone is your oyster beyond that. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Let the mercenary do all the work for you. As someone who is just coming back on the test server, I am going to use the hell out of this! Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. So much so that I don't even include information on gear until then. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. A mercenary's icon will show their archetype and hailing them will tell you their class. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Grieg himself is often camped but if he is up be careful. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Only downside is that it's a hell of a run out to it. Posted on February 24, 2013 by Almost Gaming. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Third, get yourself maps immediately. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. It just depends on gear if solo and number of boxes/size of group if not. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. These levels will come steadily and you will very likely never be overwhelmed. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) It essentially serves to let you worry about leveling without stopping for AAs. Slaughter everything you get your hands on that isn't a friendly dragorn. It doesnt matter if you have no interest in playing the new characters when they reach the high end game.
everquest afk mercenary leveling guide For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Healing mercs heal and tanking mercs tank pretty simplistic. At 70 though, it starts to seriously lose it's luster. When do I have to upgrade him? Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Inside the hut talk to Mercenary Mdjal to hire a mercenary. I like to use to portal room for quick evacuation. That area is considered Tier 1 for the expansion. More of the same, except a larger portion of the zone is friendly. The north and east you can at least run out if you botch a pull. Most of those pulls will be a pair of light blue conscript mobs. Q: What level do Mercs start charging me money?
AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire Select the first HA he gives you, Into the Hills. Q: Can I bring my merc on a LDoN or my guilds CoA raid? The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. This is very repetitive, boring, and slow. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Stay away from the air giants though. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. You can go higher, but it isn't really worth it IMO. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary At 20, open your map and begin trekking out toward the Stone Hive zone line. There are two main camps that youll use. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. When you rez your mercenary you will immediately be charged the Upkeep cost on him. OPTIONS(96-100): To me at this point, there is no best place to go. That is how GMs check. Black Reaver included. That is a great point. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61).
Mercenary equipment - Fanra's EverQuest Wiki All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The mobs here are level 67. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Edited in general directions to each zone and a blurb about the benefits of being on a live server. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. So there is a level 75 vendor, 80, 85, 90 and so on. A: Your merc will Dismiss himself. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Stay near the zone lines until 85, then push out. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. You will need invisibility, levitation, or balls of steel. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. When you suspend your mercenary the button will change to Unsuspend. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Nameds here hit like runaway freight trains though. The gear drops here look incredible too. They are undead and you will reap them with Slay Undead/Ward Undead line spells. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Ah yes. The mob level goes up to 92-94. Confidence is how many mobs you can pull above your level and the mercs without him running away. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. If you don't mind having to fight your way in every time you zone in, murder farmers. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Lots of undead for your friendly neighborhood paladins as well. ). This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! It's one of the two expansions that made me quit EQ for any length of time. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Split or tank em, however your group is set up. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. In other words that means all those levels that you can't find groups, you can use him for. The south camp is the three rooms near the Nobles Causeway zone line. Not very fast, but not very hard either. Q: How does shrouding effect my mercenary? While you're on that sidebar, read the Returning/New Player FAQ. House of Thule armor is pretty damn good for it's level. At 6-7 go into the middle cave and kill pumas. Playing live has a few benefits. When you suspend a merc you must wait 5 minutes to bring him back into the world. Lceanium (100-107) - There are a couple of decent camps here that I have used. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Great post. It looks pretty though. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. The south camp is the three rooms near the Nobles Causeway zone line. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. (Intelligence level, Upkeep and all that). The water and earth giants are the easiest giants, and the fire giants aren't too bad. Plenty of zone to go around. If you need to learn more about your class, see our Class Guides for builds and info. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. You can use the find command (CTRL + F) to locate such vendors. This is the only stance a Rogue merc will attack on. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Gaesigs and Heligs on the water side come to mind on this. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. This is a short guide addressing the need of returning players. Once you zone in there is a monster bridge. So max out at lvl 82 and grind all your final AAs here. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. EQNext (EverQuest Next or EQN) has been officially announced! Passive: Your merc will not attack or heal anything. Pretty much everything is undead and the zone is very easy to get to. You need the three accounts, so you can create a sustainable merc team. The adds are just too intense.
Why is AFK Merc killing permitted? | EverQuest Forums Sadly neither zone is a hot zone. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Nameds drop a pretty good belt and necklace. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Go in all the buildings. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Favorite area is the Queen's castle area. Best thing though are the nameds. The undead lake is good for paladins and there are a couple of drolvargs mixed in. While it is fastest to level in Hotzones, it is always good to have options on where to level.
stobe the hobo death scene It's a matter of gear and group/box team composition. It may not display this or other websites correctly. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Q: So wait a mercenary is allowed into an LDoN? It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. A: Yes they do! Fourth, never underestimate buffs. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. The exp is also really nice 75-80. How do I fix this? The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. All rights reserved. Don't know how popular that still is, but it's still not hard to get anything done. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. At 53 start heading down into the middle of the zone. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Best thing about this zone is the simplicity of getting to it. Just start at the entrance and work your way down. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. I have masochistic friends who swear by it though. 1 of 2 Go to page.
Everquest Leveling Guides - Almarsguides Press question mark to learn the rest of the keyboard shortcuts. Next Last. Made a handful of edits as of 1/13/2017. That said, I have seen plenty of people level characters solo and F2P. How does it help with boxing? There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Burn: Your merc will focus primarily on damage, always assisting the main assist. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Abstruse armor is very serviceable. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. A lot of factors can go into a group or solo play. A great place to solo for a lot of classes at 105 for AAs. It's essentially a big hole in the ground, but the mobs have low HP and die fast.
Help Home These can quickly take you to 64-65. The mobs have too many HP, hit too hard, and don't give up enough exp. Welcome to our Everquest 2 Leveling Guide! I look at AFK Mercing as if the . Posts: 1,338. Here is a quick run down of everything. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Finally, heres the math on why I believe this guide has value. Everything is all sparkly and golden. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Do the research on your own on Allakhazam. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. It slows down a lot after 46 but is worth sticking out. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Assist: Your merc will help DPS. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. I may try again with this guide. The final reward is Journeyman Rank 5 mercenaries. I will lay out a few spots to hit in this range.
Also assuming you don't have access to a Druid or Wizard. All the gear that levels up with you from 75 to 105 makes life hugely easier. Also during cooldowns they will use agro reducing abilities.
EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ Any of the weapon and armor loot from nameds will sell for 300-400 plat. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. The merc will cast a rez (When out of combat) to anyone in your group who is dead. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. This will easily take you to 56-57. There are three total HAs he will give you. Rangers and rogues used to like to come Headshot/Assassinate grind here. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. It's called No Heroism Without Fear and begins at Investigator Drolmer. K. kyle123 New member.
Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. 48-55 kill the mutant floaty guys, shades and crazy humans. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. NB Loot is rubbish but you don't have to buy any armor until 65. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. This is a picture of the window you'll see when first purchasing a Mercenary. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Some are also scattered amongst the buildings, just use "Find" to locate them. There are better places to go. You will be doing these three HAs on a loop for a while. It's also a hot zone and that makes it really worth it. Really good guide. As soon as you hit 85, do this questline. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Be careful about how much you aggro as the prophet's do Complete Heal. This should be a priority. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. If you took my advice and are at least two boxing, go inside the cave.
All About Mercenaries | EverQuest You never have to upgrade your Mercenary, he will level with you. Mobs are spaced out and very glass cannony. Welcome to EverQuest! And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. The higher the mercenaries confidence level the less chance he has of running away. Your toon classes are irrelevant.
Good spots for gaining exp & aa's while AFK? | EverQuest Forums A: Where it shows your vitals aka Health, Mana, Energy. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Keep clearing around til you hit 48-49. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. They hit like Mack trucks but aren't very durable. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. It's cheap and easy to get and you probably can get large amounts of it just as you level.