This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. This item will only be visible in searches to you, your friends, and admins. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. This item will only be visible to you, admins, and anyone marked as a creator. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! This is a submod for the extensive and popular "Road to 56" you can find on the workshop. If you have a related Youtube channel, enter the URL. All trademarks are property of their respective owners in the US and other countries. This is because porting Rt56 USA proved to be too much work. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. There is a legacy version here. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. Make sure you dont accidentally download the old version of the mod. Otherwise, the technology branch will never appear in-game. If it's not met, then any technology connected to it via path = { } will also become invisible. However, they are mostly similar in definition. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Questions, Paradox Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. These are the only ships whose equipment can be obtained through cheat codes. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This item will only be visible to you, admins, and anyone marked as a creator. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. This is done with the naval folder with Man the Guns, for example. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. These can be edited to change the position or the font. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Many of the factions will have their own unique decisions and focus trees. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play The veteran alternate history mod on the block. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Adding icons, including the background or the stripes highlighting technologies. Create a new text document using word pad or similar software, then copy and paste the below into it: This is a complete list of all add_equipment commands for HOI4. Were not sure about later versions at this time. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Doesn't seem to crash when I play normally. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. If you're looking for equipment codes, check out our equipment names list. You read that correctly. The items the icons used for each technology, including the background box itself. 1 / 5. use the add_to_tech_sharing_group effect to do so. The equipment needs of units refer to general equipment archetypes. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. These tags are most commonly used to spawn equipment into the game. This comes in handy when you're just learning the mechanics of the game and want to have fun. Last time we checked, this mod is compatible with Husky 1.9.1. I try ae 5000 infantry_equipment_1 and it isnt accepted. The tabs in the top of the tree allowing changing between technology folders. This is because porting Rt56 USA proved to be too much work. 44. DnD alignment: Lawful Good. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. If you're looking for equipment codes, check out our equipment names list. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. You can always roll back yourHoI4version to continue your campaign. See also: Air units. You need to sign in or create an account to do that. It is only visible to you. For doctrines, it's also typical to add the textbox detailing what the folder is. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. 429. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. This command removes 100 of 'infantry_equipment_1'. If all else fails, ask in the comments threads for instructions! This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. All trademarks are property of their respective owners in the US and other countries. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. The icon of the technology the position on the box. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. Join. Press J to jump to the feed. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. does it allow tank, ship, and aircraft designer menu? Please see the. This item will only be visible to you, admins, and anyone marked as a creator. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. A pathing automatically makes the latter technology require the former. Questions, Paradox Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. Equipment is the military hardware needed by units to operate and largely determines their stats. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. This is done by putting the terrain within the scope of the sub-unit type or category. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. 4. r/RoadTo56. This includes resources, sub-units, offensive and defensive, or sub-unit categories. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. There are two primary arguments that modify the cost to a technology. Keep your eye on this one. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. Or do. In order to select a technology folder, it should appear in the top selection. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. The key for the name is the same as the folder's name, while the description is the name with _desc appended. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. The table below excludes armor designed by the No Step Back DLC tank designer. 8 days ago. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. These days it receives rare updates as most work now goes into R56. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. A lot of AI modifiers that apply to every single technology can be changed within defines. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. In order to assign an experience type to a technology, xp_research_type = army is used. New comments cannot be posted and votes cannot be cast. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This would also make the description the same as the equipment's description, if one is present. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. Equipment is the military hardware needed by units to operate and largely determines their stats. Notably, this also applies to the effects of the technology. Road to 56 is all about alternate history and . This item has been removed from the community because it violates Steam Community & Content Guidelines. This comes in handy when you're just learning the mechanics of the game and want to have fun. Valve Corporation. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. how can I get flame tank through console command? An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. Please see the. Strategic destruction or Grand battleplan). As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. A technology or doctrine tree item is the technology itself within the tree. It gets unlocked by researching technologies and is produced by production lines. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. on Paradox technology, Legal This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Valve Corporation. They might as well just ask Paradox to make a new game. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. 16 days ago. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. At the time of writing, an update to 1.10 Collie is expected within the next week. If you have a related Youtube channel, enter the URL. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Simple, yet this mod fixes one of the most annoying things about playing with AI allies. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down.