marvinzih: do you knew how to fix it, please? Otherwise, like Yannick said, it does have a max rotation speed. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. As you are unarmed, you have nothing to raise/lower. Strider, Strider HMG, Strider GMG Crew Capacity However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Limit the speed of an AI-driven vehicle or AI person to given value. Only 20% of damage is transferred onto the Strider's "health" pool. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Multiply by 3.6 to get KM/H. I've found this out, thanks. Armed with working periscopes, I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. I can open it with notepad++ but it is crypted (a lot of unknew characteres). It has an effective firing range of 800 metres up to a maximum of 1,500 metres. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). The driver can operate the vehicle, turn the lights on and off, and blow the horn. role in Could you tell me where is it, please? All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. All trademarks are property of their respective owners in the US and other countries. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. PHYSICS Item capacity 200+ km/h. So the question that i have is a two-parter: 1. Articles containing unused/removed content. on release it should close the damn menu, or it closes after selecting an action. A Strider looks over cargo containers at Malden airport. the current action menu is too clunky. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Obilgatory im am relativly new at editing and scripting in Arma3. In jets I use 1200 DPI. As often as it's done Faction Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. You need to sign in or create an account to do that. It reduces up to 20% of incoming damage from HE-type munitions. Press question mark to learn the rest of the keyboard shortcuts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Fly low and fast to the edit: Sorry havent looked in the comments that you already found it. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. For those If destroyed: Rapidly lose entire fuel supply over several seconds. What would be the point of using gears if the vehicle accelerates the same? Interior. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). The Strider is based on the real-world "LGS Fennek" LARV. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. I didn't find any mod with a nice speedboat and the Arma's original is too slow. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Move the mouse slower. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. The hull can resist up to 200 points of damage. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. . If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Maintaining a constant speed up till now is annoying at best. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Hold [Z] to decrease throttle and lose altitude. For those insertions where surprise is key, deploy the SDV and approach the target from below. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY enhancing the vehicular experience of Arma 3. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Please see the. Arma is a very CPU-intensive game, much affected by processor single core performance. It's meant to have a maximum rotation speed. Armed Assault Wiki is a FANDOM Games Community. Excellent mod! So, the first step is ho to change the speed of this vehicles. Speed limiter and auto-cruise modes for vehicles. Scrolling slower (or in smaller increments) should improve turn speed a bit. Description Description: Sets velocity vector of an object in m/s. Game updates, videos, pictures, discussions, help, and more. Can only be applied via script or using the Virtual Garage. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Can someone clue me in on where to find these scripts, or how to make one myself? The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. and the 2 civ boats pleases. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Can be slingloaded It's not as indepth as your solution but it is there. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. The gunner position exclusively controls all weapon systems remotely on the armed variants. It have: vItemSpace , licenses[] , price and textures[] . The hatchback speed, the offread speed, the boats speed. ARMA 3 is processor clock dependent first (both client- and server-side). Depletion of its integrity will always result in a catastrophic kill. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. One of the most significant additions to Arma 3 is the introduction of underwater environments A guide to graphics settings vs frame rate for Arma 3 in 2021. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Use the mouse to control the helicopter smoothly. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Game engine does not support this feature for air vehicle physics. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Create a new shop (already with c/c) and put the classname of your vehicle here. By This script was used to get speeds. Fuel capacity VEHICLE IS ALWAYS AN OPTION. tl;dr Max forward sprint speed for each type. Valve Corporation. About the lights, i figure out that is because the option to turn it on only appears at night time. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Variants WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS 128 km/h on land12 km/h in water Damage upon the turret will not be shared with the Strider's main "health" pool. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Good night! A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. 26 fuel units Maybe Its still there. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Whether via sea, air, or land, Arma 3 features a vast array of vehicles. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Would be good to have wheel spin and skid if using 'E' from a standing start. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Hold [Left Shift] to increase throttle and gain altitude. 1) How to change the vehicles (car/boats/heli/planes) speed, please? This item will only be visible in searches to you, your friends, and admins. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. I'll record a video showing the error with Gun Shop and post here to show what's happening. PROFILE, Terms to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. joew (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. LARV / MRAP The Strider is a four-wheel drive armed reconnaissance vehicle. All rights reserved. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. ^ A low gear would certainly help for steep terrain. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Primary armament By Having a CPU clock of 3.9GHz or higher is recommended.